994 reviews analysed
1. Teenage Mutant Ninja Turtles 2: Battle Nexus
Feature
- Play against up to four friends with the Link cable
- Battle ground and ride courses give players 60 stages
- Five new worlds, including some with building-sized bosses
- Combine different movements for a wide range of actions, including Ninja kicks and jumps
- Multiple routes and hidden levels to discover enhancing replay value
Description
The action is packed into another exciting series of adventures with Teenage Mutant Ninja Turtles 2: Battle Nexus. Features include five new worlds, including some with building-sized bosses, with 60 different battle ground and ride courses. Pick our favorite character, combine different movements for a wide range of actions, including ninja kicks and jumps, and discover multiple routes and hidden levels. The Turtles’ return has come at an unexpected time. They now find themselves forcced into exile on a strange, alien planet — the result of a new time and space warping technology that has fallen into the wrong hands. But hop glimmers as they soon discover a hostage, a robot named Fugitoid, whom they rescue and convert to a valuable ally. Together they must defeat the bizarre enemy infestations on the planet and get back home to Earth. Supports four-player vs. play.
2. Teenage Mutant Ninja Turtles Double Pack, Teenage Mutant Ninja Turtles & Teenage Mutant Ninja Turtles 2
Feature
- Battle Nexus features – * 4-player cooperative Story Mode or competitive Battle Nexus Mode* Combination moves allow for over 30 different types of attacks* Distinct characteristics and abilities for each Turtle in the game* Voiceovers from the TMNT animated series
- Mutant Melee – * More than 20 playable characters* Mini games including King of the Hill, Last Man Standing and more* Compete with up to 4 players in the Melee Match* Collect tokens to unlock a shell full of additional content
Description
With the Teenage Mutant Ninja Turtles 2-Pack, you’ll get a double-shot of classic ninja-bustin’ action with Leonardo, Michaelangelo, Donatello and Raphael!Run with the Turtle dudes as they show off their new Ninja abilities against all-new opponents. Features Teenage Mutant Ninja Turtles: Battle Nexus & Teenage Mutant Ninja Turtles: Mutant Melee.
3. Teenage Mutant Ninja Turtles
Feature
- In this great new brawler, the Foot Clan has invaded New York, and only Raphael, Leonardo, Michaelangelo & Donatello can stop them
- Each Turtle has his own unique weapons and strnegths — use each characters abilities to kick butt and get past every obstacle
- Zoom through the sewers in the Turtles’ new Sewer Slider, ride the hovering Shell Board and use other great vehicles to kick the Foot out of NYC
- Wild new combos and super-attacks you’ve never seen the Turtles use before
- Unlock secret challenges and new levels as you progress through the game
Description
Roam the streets, scour underground sewers and fight your way across rooftops on a collision course with The Shredder and his entourage Ninjas.
4. Teenage Mutant Ninja Turtles, Vol. 1 (Things Change /A better Mousetrap)
Feature
- Things Change is where the Turtles’ lives get shaken up. Their underground lair is attacked by Mouser robots, Master Splinter goes missing and the Purple Dragon gang is after them. What will the Turtles do?
- In A Better Mousetrap, the Turtles discover a scientist named Baxter Stockman is behind the Mouser robots. The robots chase April O’Neil into the sewers, where she meets her unlikely Turtle saviors.
- Simple DVD-like controls — Operate the Rewind, Fast Forward, Chapter Skip, Reverse, Pause and animated chapter menus through the D-pad and buttons
- Plug-and-play viewing – Just insert the Video Pak into your GBA
- Adjustable brightness
Description
Product Description
Bring the action-packed world of the Teenage Mutant Ninja Turtles with you, anywhere you go. Choose the video playback option on your Game Boy Advance to watch “Things Change” or “A Better Mousetrap”-two of the best episodes from the animated series. In “Things Change,” the Turtles and Master Splinter are suddenly attacked in their underground lair by a horde of Mouser robots! Now the Turtles must abandon their home and find their missing master. But they’ll have to deal with the Purple Dragon street gang and an army of mysterious, highly trained Ninjas along the way. In “A Better Mousetrap,” the Turtles discover the source of the Mouser robots that trashed their lair. Dr. Baxter Stockman! Meanwhile, Stockman’s lab assistant April O’Neil uncovers a facility where Mousers are manufactured for nefarious purposes. The robots chase April into the sewers. What will April do when she gets a look at her shelled saviors?
From the Manufacturer
Teenage Mutant Ninja Turtles, Vol. 1 includes two episodes: Things Change and A Better Mousetrap.
Things Change
In their underground lair, the Turtles and Master Splinter are suddenly attacked by a horde of Mouser robots! Now the Turtles must abandon their home and find their missing master. But they have to deal with the Purple Dragon street gang and an army of mysterious, highly-trained Ninjas! What the shell is going on? Can’t a Teenage Mutant Ninja Turtle just have a normal life? Uhmm… no!
A Better Mousetrap
The Turtles discover the source of the Mouser robots that trashed their lair: Dr. Baxter Stockman! Meanwhile, Stockman’s lab assistant April O’Neil uncovers a facility where Mousers are manufactured for nefarious purposes. The robots chase April into the sewers, where she is rescued by the Turtles. What will April do when she gets a look at her saviors?
Running Time: 44 Minutes
5. EverDrive X5 Flash Cart for the Game boy Advance, GBA and Nintendo DS Lite
Feature
- You can run all games from a one single game cart
- All save types supported, no ROM patching required
- Fast Loading (most games load within 1 – 2 seconds)
- Supported with gamecube player, super retro advance adapter and other GBA accessories
- High compatibility. Near to 100% compatibility with GBA games library
Description
EverDrive X5 Flash Cart for the Game boy Advance, GBA and Nintendo DS Lite
6. Nintendo Game Boy Advance SP – Onyx (Renewed)
Feature
- This incredible redesign features a fantastic flip-screen
- unopened, the unit fits easily in your pocket
- When it’s opened, gamers are in for a treat — the screen can display up to 32,000 colors, and has a backlit screen for comfortable game viewing
- Redesigned button and D-pad placement make for hours of more comfortable playing
- Powered by a rechargeable Lithium-ion battery that provides 18 hours of play with the light off(up to 10 hours with the light on)
- Games are backwards-compatible — your Game Boy Advance games will play just fine on the GBA SP
7. Nintendo Game Boy Advance SP Handheld Console – Pearl Pink
Feature
- ASG 101 Model With AC Charger and Console with New Butterfly Vinyl Skin Case Included
- This incredible redesign features a Backlit screen for comfortable game viewing
- Redesigned button and D-pad placement make more comfortable playing
- Powered by a rechargeable Lithium-Ion Battery
- Plays. GB, GBC and GBA Games
Description
ASG 101 Pearl Pink Game Buy Advance SP with High Quality Butterfly Skin. Includes AC charger and Console Case.
8. Nintendo Game Boy Advance SP – Platinum
Description
Product Description
The future of handheld gaming looks brighter than ever, thanks to Nintendo. Building on the success of the spectacular Game Boy Advance, Game Boy Advance SP features a revolutionary Front Light Screen making game play easy in any lighting condition. Powered by a rechargeable Lithium-Ion battery, you’re good for about 10 hours of game play with only three hours needed to recharge. All current and future Game Boy Advance games are compatible with the new system, and just like the original GBA, GBA SP is backward compatible, allowing access to a massive library of games and accessories.
Amazon.com
Early Adopters Pick: March 2003. As the world’s smallest video-game platform, the Game Boy Advance SP is also the first to use a built-in rechargeable battery.
Many decried the original Game Boy Advance’s reflective LCD screen and its reliance on external light sources. The Game Boy Advance SP’s main feature–optional backlighting–fixes this complaint nicely, but it’s the wealth of other features that makes this system so surprisingly good.
At first look, you might think the SP is a sleek travel alarm clock. When closed, it’s just as tall and deep as the original GBA, but only half as wide. Due to its clamshell design, the screen is always protected from everyday scratches. A small button in the center of the console turns on the backlighting element for use in low-light situations, like in a moving car.
The SP comes with a well-designed power adapter that recharges a built-in battery; its prongs fold in for easier storage. Our informal tests found that it takes about four hours to fully charge (you can even play it while it’s plugged in and charging), and the battery lasts about 11 hours with the backlighting constantly on–your results may vary. Using the backlighting less often will conserve battery power.
With separately sold cables, you can connect the Game Boy Advance SP to other GBAs for multiplayer gaming (above) or to the Nintendo GameCube (below) to access secret levels, exchange data, or use other special features that vary from game to game. |
The quality of the backlighting is very good. It’s bright and clear when looking directly at it, but degraded from other angles. This is only a problem for friends who are watching the screen from over your shoulder.
But size, power, and affordability do not come without trade offs. There’s no headphone jack here, though Nintendo promises an adapter. The system isn’t very loud at its highest volume, and the sound can be turned down to socially acceptable levels. The L and R shoulder buttons are a fraction of the size they were on the GBA, and thus are harder to hit. Also, the reduced size of the SP is slightly less comfortable for adult hands than the GBA, but perhaps more comfortable for smaller hands. The cartridge port placement on the lower part of the console is fine for GBA games, since they are flush with the console body, but older Game Boy Color carts will stick out in a way that takes some getting used to.
Open it up and the hinge will seek out a preferred, pre-set angle (about 150 degrees), though you can open it a bit wider or narrower for your own comfort. The hinge stands up well to lateral pressure, and over all, the SP seems just as rugged as its predecessor–which has proven to be very rugged, indeed. –Porter B. Hall
Unit Specifications
- CPU: 32-Bit ARM with embedded memory
- Memory: 32 KB with 96 KB VRAM (in CPU), 256 KB WRAM (external of CPU)
- Screen: 2.9-inch reflective TFT color LCD
- Display Size: 1.6 by 2.4 inches (40.8 by 61.2 mm)
- Resolution: 240 x 160 pixels in a wide-screen aspect ratio
- Colors: 511 simultaneous colors from a palette of 32,768
- Software: Fully compatible with Game Boy and Game Boy Color game paks
- Light Source: Front light integrated with LCD
- Size (closed): 3.3 by 3.23 by .96 inch
- Weight: Approximately 5 ounces
- Power Supply: Rechargeable lithium-ion battery
- Battery Life: 10 hours continuous play with light on; 18 hours with light off; 3 hours recharging
9. Nintendo Game Boy Advance SP – Cobalt
Feature
- This incredible redesign features a fantastic flip-screen
- unopened, the unit fits easily in your pocket
- When it’s opened, gamers are in for a treat — the screen can display up to 32,000 colors, and has a backlit screen for comfortable game viewing
- Redesigned button and D-pad placement make for hours of more comfortable playing
- Powered by a rechargeable Lithium-ion battery that provides 18 hours of play with the light off(up to 10 hours with the light on)
- Games are backwards-compatible — your Game Boy Advance games will play just fine on the GBA SP
Description
Product Description
A completely redesigned version of the popular Game Boy Advance, this system has an illumination feature and a sleek, flip-screen design — making it the most distinctively stylish, compact and portable Game Boy system.
Amazon.com
Early Adopters Pick: March 2003. As the world’s smallest video-game platform, the Game Boy Advance SP is also the first to use a built-in rechargeable battery.
Many decried the original Game Boy Advance’s reflective LCD screen and its reliance on external light sources. The Game Boy Advance SP’s main feature–optional backlighting–fixes this complaint nicely, but it’s the wealth of other features that makes this system so surprisingly good.
At first look, you might think the SP is a sleek travel alarm clock. When closed, it’s just as tall and deep as the original GBA, but only half as wide. Due to its clamshell design, the screen is always protected from everyday scratches. A small button in the center of the console turns on the backlighting element for use in low-light situations, like in a moving car.
The SP comes with a well-designed power adapter that recharges a built-in battery; its prongs fold in for easier storage. Our informal tests found that it takes about four hours to fully charge (you can even play it while it’s plugged in and charging), and the battery lasts about 11 hours with the backlighting constantly on–your results may vary. Using the backlighting less often will conserve battery power.
With separately sold cables, you can connect the Game Boy Advance SP to other GBAs for multiplayer gaming (above) or to the Nintendo GameCube (below) to access secret levels, exchange data, or use other special features that vary from game to game. |
The quality of the backlighting is very good. It’s bright and clear when looking directly at it, but degraded from other angles. This is only a problem for friends who are watching the screen from over your shoulder.
But size, power, and affordability do not come without trade offs. There’s no headphone jack here, though Nintendo promises an adapter. The system isn’t very loud at its highest volume, and the sound can be turned down to socially acceptable levels. The L and R shoulder buttons are a fraction of the size they were on the GBA, and thus are harder to hit. Also, the reduced size of the SP is slightly less comfortable for adult hands than the GBA, but perhaps more comfortable for smaller hands. The cartridge port placement on the lower part of the console is fine for GBA games, since they are flush with the console body, but older Game Boy Color carts will stick out in a way that takes some getting used to.
Open it up and the hinge will seek out a preferred, pre-set angle (about 150 degrees), though you can open it a bit wider or narrower for your own comfort. The hinge stands up well to lateral pressure, and over all, the SP seems just as rugged as its predecessor–which has proven to be very rugged, indeed. –Porter B. Hall
Unit Specifications
- CPU: 32-Bit ARM with embedded memory
- Memory: 32 KB with 96 KB VRAM (in CPU), 256 KB WRAM (external of CPU)
- Screen: 2.9-inch reflective TFT color LCD
- Display Size: 1.6 by 2.4 inches (40.8 by 61.2 mm)
- Resolution: 240 x 160 pixels in a wide-screen aspect ratio
- Colors: 511 simultaneous colors from a palette of 32,768
- Software: Fully compatible with Game Boy and Game Boy Color game paks
- Light Source: Front light integrated with LCD
- Size (closed): 3.3 by 3.23 by .96 inch
- Weight: Approximately 5 ounces
- Power Supply: Rechargeable lithium-ion battery
- Battery Life: 10 hours continuous play with light on; 18 hours with light off; 3 hours recharging
Conclusion
By our suggestions above, we hope that you can found Teenage Mutant Ninja Turtles Gameboy Advanced for you.Please don’t forget to share your experience by comment in this post. Thank you!